
It's more about helping out the team even if you are never in a big combat situation yourself. The people playing PS I would say are people that dont have a problem crawling through a forest or town for 15 min and sometimes just get into a real big combat the last 10 min of a 1h game. HLL is a Red Orchestra / Battlefield on Hardcore mode style of game with a more arcady feeling. HLL - Faster gameplay, Not as tactical and more Arcady with less teamwork, Everything play out on much smaller maps then PS that funnel you down a special direction towards the enemy from the start without any real free thinking of movements.

It also have a steeper learning curve and bigger maps where the combat is usually never funnelled down a special lane but more often then not ends in a complete 360 engagement because the maps are so big. PS - Slower ww2 experience with focus on more teamwork and communication with slower gameplay overall and with more time going between combat engagements. Its two games for two different kind of people.


Post scriptum vs hell let loose mod#
Periscope Games is a game development studio that came to exist from the merging between PR:WW2 (an add-on crew from the Battlefield 2 mod Project Reality) and Liberty’s Highway (a modding team from SQUAD). r/PostScriptum is a fan/volunteer run subreddit and has no oversight by Periscope Games.
Post scriptum vs hell let loose update#
Shifting Sands (North Africa Campaign) Content is Available in Steam Workshop UPDATE ABOUTĭeveloped by Periscope Games, Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.
